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When doing voices for games, how do you separate the characters so that each sounds different during gameplay? I'm just hoping to keep auditioning and hope I get another chance at it for future work. The cheesy answer is "the next one." Honestly, though, I've been so lucky to voice so many characters of way different types, it's impossible to say I have a favorite. Whether or not I'm capable is the challenge.ĭo you have a favorite game that you've voiced so far? If so what is it? It's someone else's creative vision for which I have the task of trying to capture in a performance. I don't over-prepare, as I've come to find that can set me up not being able to adapt. I listen to what the voice director and the creative folks from the developing studio are asking for and do my best to come as close as possible to their concept of what the character should sound like. Therefore, I might have some ideas on what I'd like to give for the character performance, but truly it's not up to me. My process is really to understand that I'm a hired hand being asked to provide a character for people that have worked much harder and longer on this project than I. What is your process like for creating the characters you voice in video games? How does that work? Much is NOT in our hands as voice actors when it comes to the final execution of the project. We simply do the best we can and hopefully it enhances the gameplay. So, it can be a disjointed process at times. I'm often flying blind, somewhat, as I might not have a fully rendered scene to see visually, or I might not have another actor's performance to act against. There's a massive collaborative effort to produce a game. Not always the easiest of tasks, as so much can happen during and after the recording process that can drastically affect the performance you've given. In short, we just "act" like we're going through it and try to do it as convincingly as possible. So, quite simply, I just try to imagine myself in that scenario and perform as if it was happening. My biggest job as a voice actor is to (hopefully) give a performance that brings you deeper into the immersive experience of a narrative-based game. As Kyle Crane, how do you hit those notes so that they resonate with gamers? We spoke with Smith about his voice acting process and video games, in general.Īlthough Dying Light seems like just a standard zombie shooter, there are some emotional moments in the story.